For a good decade, Blizzard Entertainment has been the undisputed champion of developing and publishing prestige PC games. Warcraft, World of Warcraft, StarCraft, Overwatch, Diablo, and Hearthstone (we can maybe skip Heroes of the Storm, sorry) have sat at more or less the top of their respective genres for years. In some cases, decades. Blizzard was way ahead of the curve in setting up, in Battle.net, a kind of storefront-launcher across its multiple games. It has an annual convention, in BlizzCon, where thousands gather to cosplay as their favourite Blizzard characters and cheer the most minuscule of announcements. Most of all, it’s one of the only developer-publishers whose name carries the same kind of “seal of quality” weight that you could apply to the likes of Nintendo. But things change, and a new challenger approaches. A plucky, independent little studio called Riot Games fancies a pop at the title.

The background here is really quite delicious, too. For the unfamiliar, back in 2002 Blizzard released the popular, influential real-time strategy game Warcraft 3, and then in 2003 some modders came along and made a new mode of their own for it called Defence of the Ancients, a kind of weird tower defense evolution of the RTS (and they actually made it with the official world editor which is why, you’d imagine, Blizzard was so aggressive with its terms and conditions in the recent Warcraft 3: Reforged). After the Defence of the Ancients mod gained huge popularity, rival company Valve bought the rights to it – much to Blizzard’s chagrin – and hired one of the mod’s major developers, the pseudonymous “IceFrog”, to make Dota 2 for them in 2009. Another designer of the mod, Steve “Guinsoo” Feak, who worked on it even before IceFrog, went on to join Riot’s co-founders – a couple of ambitious, business school dorm-buddies called Marc Merrill and Brandon Beck – and made League of Legends.

Marc ‘Tryndamere’ Merrill, co-founder and now co-chairman of Riot Games. Image: via Twitter.

Now, Dota 2 is handing out prizes in the tens of millions to its tournament winners and Valve of course has a near total monopoly on the PC gaming storefront. Riot’s League of Legends is frequently the most-watched game on Twitch, is probably the biggest esport in the world, and probably the biggest game in the world too. As of August 2019, League is averaging peaks of concurrent players worldwide. Meanwhile, at Blizzard, the remaster of Warcraft 3 launched to criticism and controversy, the RTS as a genre is in the worst shape it’s ever been, and the company is still getting over the huge protests from both fans and its own staff for the handling of Ng Wai Chung, or “Blitzchung” – one of its own professional players.

That’s just the background. Riot has since unveiled Legends of Runeterra, a collectable card game that will surely go head-to-head for a share of the audience with Hearthstone. And even more recently it’s shown off Valorant, a highly accomplished – if slightly charmless – tactical, character-and-abilities-based team shooter that forms a delicious triangle with Valve’s Counter-Strike: Global Offensive and Blizzard’s Overwatch. All of a sudden, Blizzard, Riot, and Valve have formed a triad of companies vying for each other’s lunch, each enormously wealthy – Blizzard is now Activision Blizzard, remember – and each with their own subtly different vision. The three are so cross-pollinated Valve can’t resist the urge to reboot its own card game, Artifact, and “Project F”, Riot’s least-detailed tease from their wave of anniversary announcements, is an action RPG that looks an awful lot like a League of Legends universe spin on Diablo. Riot’s untitled fighting game is the only one not already covered by one or both of its main rivals.

The Round – Valorant Gameplay Preview Watch on YouTube

Perhaps unsurprisingly, though, Marc Merrill, now co-chairman at Riot Games, refuses to be drawn into talk of direct competition – or any kind of rivalry – with the other two PC gaming giants. In fact he argues the opposite. “This may sound strange, but we literally don’t think about the world from a business or industry perspective, especially relative to other developers or other titles,” he said, when I put all that lengthy history to him. Instead, Riot’s ambition is simply to “make it better to be a player”.