The developers behind upcoming fantasy adventure Forspoken are listening to feedback and adjusting the game accordingly.

In a recent preview with Game Informer, creative producer Raio Mitsuno addressed the concerns many had about the dialogue, and its frequency, between protagonist Frey and her cuff companion (who is simply known as Cuff).

“Those kinds of things we’re looking at in terms of fine-tuning the frequency, making sure that it’s not to the point where it feels overwhelming, but we want to make sure it’s timed nicely,” said Mitsuno.

Forspoken | The Game Awards 2021 Trailer Watch on YouTube

Instead, the team is now working towards a balance “where it doesn’t feel like there’s too much silence when you’re playing out in the vast world.”

“But we don’t want it to be too much,” continued Mitsuno. “You know, you don’t want it to be noise, obviously. So, we are taking a lot of feedback and making sure we’re adjusting things to make sure that it’s kind of the optimal experience.”