Are you reading this, Muszkatuł Gałkowy? Up yours, you spike-obsessed, wall-faking, bomb-dropping disgrace. I’ll get you. I’ll get you. Oh, sorry everybody! This article began life as an expletive-filled Xbox Live message. Some context: I’m playing Meet Your Maker, a post-apocalyptic, asymmetrical multiplayer FPS from Dead by Daylight developer Behaviour Interactive, in which you build trap-filled bases using materials either taken from other bases, or gathered from the cooling bodies of those who come to raid your own.

Meet Your MakerDeveloper: Behaviour InteractivePublisher: Behaviour InteractivePlatform: Played on Xbox Series XAvailability: Released 4th April on Steam, PS4, PS5, Xbox One, Xbox Series S/X

You’re doing all this on behalf of a giant, frantic jellybaby in a Bacta tank, who shrieks at you constantly to gather genetic material or “genemat”, that she may raise a new and superior civilisation from the sands. It’s sort of Mad Max by way of Warhammer 40,000. But any and all plot shenanigans are soon forgotten in the face of the simmering, unspoken rivalries of the player community. Despite the title, you don’t actually see opposing base-builders – or as they’re here known, Custodians – in Meet Your Maker, but by golly do you come to know them from their works.

Meet Your Maker’s base-building is as intuitive as the average base is nightmarish. You place unlockable, upgradeable blocks, ramps and hazards in first-person, reloading the map periodically to test the results out. While some map templates have certain criteria, such as a minimum number of AI guards, the only overarching requirement is that each base needs a clear, walkable path from the perimeter to the genemat extractor in the centre.

Let’s Play Meet Your Maker PS5 Gameplay – WHAT EVEN IS MEET YOUR MAKER? Watch on YouTube

When you’re raiding other bases, this path is indicated by a crawling harvester ghoul – a sort of FedEx box on legs who scuttles in and out ceaselessly, guiding you to the heart and thereby, setting you up for any number of unpleasant surprises. You can destroy traps to harvest their parts, but the game wisely limits your initial offensive options to a sword and a rickety two-shot railgun. The latter’s bolts arc, which complicates aiming just enough that you can’t quickdraw your way through every encounter. More importantly, you’ll need to retrieve your bolts from each destroyed trap or slain guard, as there are no spare ammo packs to find. Needless to say, any halfway-devious base designer will likely arrange for you to meet a grisly comeuppance while replenishing your gun.