The Long Dark’s final episode, Episode Five, is the “largest episode to date”, featuring “between two to three times as much cinematic and story content” as preceding episode Four and about “three-to-four times as big”.
Addressing fans in a lengthy Steam update, Hinterland founder and creative director, Raphael van Lierop said the team “won’t be sharing much detail about the episode until he first teaser”, but it includes “quite a few systems we haven’t used in other episodes”.
“We know many of you – like us – have been waiting for years for this story to be completed. And once it’s done, we can never go back. So that’s really on our minds. The episode can’t just be good; it has to be great,” van Lierop added.
“There are a lot of story threads to tie up across all the episodes, to wrap up the Wintermute storyline, but also to set the stage for the future of The Long Dark, so we have to take you to several different places and hear from a lot of new people,” the director added (thanks, PC Gamer). “Because of what the story needs, we’ve focused on narrative more than we have traditionally, and the mission flow for Episode Five is probably more linear than previous episodes as a result.”